barrel patrol 3d (c) 2001 fathom entertainment fathom_games@hotmail.com ---- License: --------- You may freely copy this program as long as this readme file is included. This program is free so you may NOT charge anybody for copying it. If you paid any money in receipt of this program, please contact me. You must get my permission before placing this program on any compilation CD or similar product. I require this simply to know how my work is being represented. I am not responsible for any damage that results from the use of this program. The Game: --------- This game is based loosely on the arcade classic of the late 70's called "Ripoff". The idea is simply to protect your barrels from the enemy tanks. Shoot them, run into them, get them to shoot each other -- it doesn't matter, just protect your barrels from them. Once an enemy locks onto a barrel, they will try to drag it outside the game field where it will be beamed up to their space station and presumably the world would be a worse place for it, so don't let it happen. The game is over when all barrels have been transported to the enemy space station. Collect power-ups to enhance your tank's weaponry. Be careful, enemy tanks can also power-up. Power-up's last the duration of the tank's life and are cumulative. Power-ups are: H Homing Missiles Will track enemies F Fast Missiles Travel at three times the normals speed R Rebounding Missiles Rebound off of the game field boundries S Scatter-Shot Missiles Fires three missiles in a scattered array M Multi-Shot Missiles Enhances scatter shot to fire nine missiles E Explosive Missiles Explodes when near an enemy tank (Partial) Revision History: todo: --------- revise collision detection to be more accurate cleanup menu system a bit add vertical sync toggle add more environments add more enemy types add enemy infantry from crippled tanks adjust controls to make aiming a little easier at lower frame rates considering removal of "rebound" power-up (made more sense in a rectangular field) fix fullscreen mode v0.9beta: sep 2001 --------- added new splash screen added levels and bonus points added new physics system and collision detection/reaction routines added debris from explosions added damage system added tank crippling (when HP is low) added game speed modifiers fullscreen mode still buggy (SDL?) v0.82beta: jul 2001 --------- switched to SDL and dropped openAL/GLUT added (slight) compression to data file first version available for mac and linux (SDL!) added master volume control to settings menu fullscreen mode still a little buggy v0.81beta: jun 2001 --------- switched to GLUT and openAL for portability enemy tanks start from father away incorporated custom data file formats v0.8beta: jun 2001 --------- game time now independent of frame rate added radar view added game menu and in-game settings added varius fx (ground scorch marks, more shadows, enemy fx) added Fast Missiles power-up added Power-Up interest to "Homer" AI type added Player Safety time on respawn Player now respawns facing center of field Text now uses texture maps instead of polygons added scoreboard homing missiles now have narrower tracking angle added directsound support enemy tanks will try not to run into each other v0.7beta: may 2001 --------- 3D visuals nearly complete game time locked to frame rate for testing purposes made game-field circular